Mr. Preetish Kakkar

Building High-Performance Rendering Engines for AR/VR/XR

In AR/VR/XR, building a high-performance rendering engine requires balancing visual fidelity with the computational constraints unique to immersive environments. This talk dives into the core rasterization and optimization techniques essential for delivering smooth, high-quality graphics at low latency, crucial for XR applications. We will explore key challenges such as handling high-resolution displays, achieving stable frame rates, and minimizing power consumption on limited hardware. Attendees will learn about advanced culling techniques, efficient pipeline management, and the role of foveated rendering in optimizing performance. We’ll also discuss how to leverage GPU resources effectively, optimize shaders for XR workloads, and use intelligent level of detail (LOD) strategies to enhance rendering speed without compromising quality.